TimelineContext

This context holds all the relevant state to manage a timeline. This context is also responsible wrapping you code with the DndContext provided by dnd-kit

The context is also responsible for calling the callbacks you provide it, for the events that happen in the timeline.

The library is fully controlled, so you are responsible for managing state and state-updates.

You timeline components must be wrapped in this context.

function App() {
    return (
        <TimelineContext>
            // You code here
        </TimelineContext>
    )
}

Usage

You will need to wrap your timeline and all of its component in a <TimelineContext>

App.tsx
function App(){
  const [rows, setRows] = useRows()
  const [items, setItems] = useItems()
  const [timeframe, setTimeframe] = useState(DEFAULT_TIMEFRAME)
  
  const onResizeEnd = useCallback((event: ResizeEndEvent) => {
      const updatedRelevance =
        event.active.data.current.getRelevanceFromResizeEvent?.(event)
  
      if (!updatedRelevance) return
  
      const activeItemId = event.active.id
  
// Only update the changed item. This will cause only the changed items to re-render
      setItems((prev) => prev.map((item) => {
          if (item.id !== activeItemId) return item
  
          return {
            ...item,
            relevance: updatedRelevance,
          }
      }))
    }, [])
  
  return (
    <TimelineContext
      onResizeEnd={onResizeEnd}
      timeframe={timeframe}
      onTimeframeChanged={setTimeframe}
    >
      <Timeline rows={rows} items={items} />
    </TimelineContext>
  )
}

You will need to create a <Timeline /> component to use the useTimelineContext inside of it.

Timeline.tsx
function Timeline(props: TimelineProps){
  const { setTimelineRef, style } = useTimelineContext()
  
  return (
    <div ref={setTimelineRef} style={style}>
      {props.rows.map((row) => 
        // Render rows here...
      )}
    </div>
  )
}

You can learn how to render rows here:


Props

interface TimelineContextProps {
    timeframe: Timeframe // { start: Date, end: Date }
    overlayed?: boolean
    onResizeEnd: OnResizeEnd
    onResizeMove?: OnResizeMove
    onResizeStart?: OnResizeStart
    usePanStrategy?: UsePanStrategy
    onTimeframeChanged: OnTimeframeChanged
    timeframeGridSizeDefinition?: number | GridSizeDefinition[]
    // ...DndContext Props
}

Event Handlers

dnd-timeline is based on dnd-kit, so all dnd-kit's events and event handlers are also supported here, with a little addition:

Every handler is called with extra information regarding its relation to the timeline.

For example, the onDragEnd event is called with extra data:

const onDragEnd = (event: DragEndEvent) => {
  const overedId = event.over?.id.toString()
  if (!overedId) return

  const activeItemId = event.active.id

  const updatedRelevance =
    event.active.data.current.getRelevanceFromDragEvent?.(event)
    
  // update your state using the updated relevance.
}

Every event contains a helper function that can be used to infer the item's updated relevance.

Do not try to calculate the item's updated relevance on your own. You should call the getRelevanceFromDragEvent or getRelevanceFromResizeEvent to get the updated relevance right before using it to update you own state.

onDonDragStart? | onDragEnd? | onDragMove? | onDragCancel?

The only difference is that the getRelevanceFromDragEvent function is added to the data of the event's active node.

onResizeStart?

onResizeMove?: (event: ResizeStartEvent) => void
type ResizeStartEvent = {
  active: Omit<Active, 'rect'>
  direction: DragDirection // 'start' | 'end'
}

The active object contains the item's custom data, alongside a getRelevanceFromDragEvent function that should be called with the event to get the updated relevance.

onResizeMove?

onResizeMove?: (event: ResizeMoveEvent) => void
type ResizeMoveEvent = {
  active: Omit<Active, 'rect'>
  delta: {
    x: number
  }
  direction: DragDirection // 'start' | 'end'
}

The active object contains the item's custom data, alongside a getRelevanceFromResizeEvent function that should be called with the event to get the updated relevance.

onResizeEnd?

onResizeMove?: (event: ResizeEndEvent) => void
type ResizeEndEvent = {
  active: Omit<Active, 'rect'>
  delta: {
    x: number
  }
  direction: DragDirection // 'start' | 'end'
}

The active object contains the item's custom data, alongside a getRelevanceFromResizeEvent function that should be called with the event to get the updated relevance.


Options

timeframe

timeframe: Timeframe
type Timeframe = {
  start: Date
  end: Date
}

An object defining the viewable timeframe in the timeline. This field is fully controlled.

onTimeframeChanged

onTimeframeChanged: OnTimeframeChanged
type OnTimeframeChanged = (
  updateFunction: (prev: Timeframe) => Timeframe
) => void

A callback that receives an update function as a prop. Use this to update your controlled state of timeframe.

overlayed?

overlayed?: boolean = false

This prop enabled/disabled rendering of items when dragging. If using dnd-kit's DragOverlay, this should be set to true.

timeframeGridSizeDefinition?

timeframeGridSizeDefinition?: number | GridSizeDefinition[]
type GridSizeDefinition = {
  value: number
  maxTimeframeSize?: number
}

Enables and configures snapping in the timeline.

If provided with a number, the value will be the snap grid size in milliseconds.

If provided with an array of GridSizeDefinition, the snap grid size will be the value of the array member with the smallest matching maxTimeframeSize, in milliseconds.

🧠 To create a dynamic snap grid, that is based on the timeframe size, pass in an array of GridSizeDefinition.

  const timeframeGridSize: GridSizeDefinition[] = [
    {
      value: hoursToMilliseconds(1),
    },
    {
      value: minutesToMilliseconds(30),
      maxTimeframeSize: hoursToMilliseconds(24),
    }
  ]

For example, the timeframeGridSize above will cause the timeframe to have a snap grid size of 30 minutes if timeframe size is smaller than 24 hours, otherwise the grid size will be 1 hour.

usePanStrategy?

usePanStrategy?: UsePanStrategy = useWheelStrategy
type UsePanStrategy = (
  timelineRef: React.MutableRefObject<HTMLElement | null>,
  onPanEnd: OnPanEnd
) => void

type OnPanEnd = (event: PanEndEvent) => void

type PanEndEvent = {
  clientX?: number
  clientY?: number
  deltaX: number
  deltaY: number
}

Enables and configures panning and zooming the timeline.

The default strategy is the useWheelStrategy, which uses ctrl + wheel to zoom in and out, and shift + ctrl + wheel to pan left and right (cmd/ctrl on MacOS).

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