TimelineContext
This context holds all the relevant state to manage a timeline. This context is also responsible wrapping you code with the DndContext
provided by dnd-kit
The context is also responsible for calling the callbacks you provide it, for the events that happen in the timeline.
The library is fully controlled, so you are responsible for managing state and state-updates.
You timeline components must be wrapped in this context.
Usage
You will need to wrap your timeline and all of its component in a <TimelineContext>
You will need to create a <Timeline />
component to use the useTimelineContext inside of it.
You can learn how to render rows here:
Props
Event Handlers
dnd-timeline
is based on dnd-kit
, so all dnd-kit's
events and event handlers are also supported here, with a little addition:
Every handler is called with extra information regarding its relation to the timeline.
For example, the onDragEnd
event is called with extra data:
Every event contains a helper function that can be used to infer the item's updated span.
Do not try to calculate the item's updated span on your own. You should call the getSpanFromDragEvent
or getSpanFromResizeEvent
to get the updated span right before using it to update you own state.
onDonDragStart? | onDragEnd? | onDragMove? | onDragCancel?
onDonDragStart? | onDragEnd? | onDragMove? | onDragCancel?
The only difference is that the getSpanFromDragEvent
function is added to the data
of the event's active node.
onResizeStart?
onResizeStart?
The active
object contains the item's custom data, alongside a getSpanFromDragEvent
function that should be called with the event to get the updated span.
onResizeMove?
onResizeMove?
The active
object contains the item's custom data, alongside a getSpanFromResizeEvent
function that should be called with the event to get the updated span.
onResizeEnd?
onResizeEnd?
The active
object contains the item's custom data, alongside a getSpanFromResizeEvent
function that should be called with the event to get the updated span.
Options
range
range
An object defining the viewable range in the timeline. This field is fully controlled.
onRangeChanged
onRangeChanged
A callback that receives an update function as a prop. Use this to update your controlled state of range
.
overlayed?
overlayed?
This prop enabled/disabled rendering of items when dragging. If using dnd-kit
's DragOverlay, this should be set to true
.
rangeGridSizeDefinition?
rangeGridSizeDefinition?
Enables and configures snapping in the timeline.
If provided with a number, the value will be the snap grid size.
If provided with an array of GridSizeDefinition
, the snap grid size will be the value
of the array member with the smallest matching maxRangeSize
.
🧠 To create a dynamic snap grid, that is based on the range size, pass in an array of
GridSizeDefinition
.For example, the
rangeGridSize
above will cause the range to have a snap grid size of 30 minutes if range size is smaller than 24 hours, otherwise the grid size will be 1 hour.
usePanStrategy?
usePanStrategy?
Enables and configures panning and zooming the timeline.
The default strategy is the useWheelStrategy
, which uses ctrl + wheel
to zoom in and out, and shift + ctrl + wheel
to pan left and right (cmd/ctrl
on MacOS).
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