TimelineContext
This context holds all the relevant state to manage a timeline. This context is also responsible wrapping you code with the DndContext provided by dnd-kit
The context is also responsible for calling the callbacks you provide it, for the events that happen in the timeline.
The library is fully controlled, so you are responsible for managing state and state-updates.
function App() {
return (
<TimelineContext>
// You code here
</TimelineContext>
)
}Usage
You will need to wrap your timeline and all of its component in a <TimelineContext>
function App(){
const [rows, setRows] = useRows()
const [items, setItems] = useItems()
const [range, setRange] = useState(DEFAULT_TIMEFRAME)
const onResizeEnd = useCallback((event: ResizeEndEvent) => {
const updatedSpan =
event.active.data.current.getSpanFromResizeEvent?.(event)
if (!updatedSpan) return
const activeItemId = event.active.id
// Only update the changed item. This will cause only the changed items to re-render
setItems((prev) => prev.map((item) => {
if (item.id !== activeItemId) return item
return {
...item,
span: updatedSpan,
}
}))
}, [])
return (
<TimelineContext
onResizeEnd={onResizeEnd}
range={range}
onRangeChanged={setRange}
>
<Timeline rows={rows} items={items} />
</TimelineContext>
)
}You will need to create a <Timeline /> component to use the useTimelineContext inside of it.
function Timeline(props: TimelineProps){
const { setTimelineRef, style } = useTimelineContext()
return (
<div ref={setTimelineRef} style={style}>
{props.rows.map((row) =>
// Render rows here...
)}
</div>
)
}You can learn how to render rows here:
RowProps
interface TimelineContextProps {
range: Range // { start: number, end: number }
overlayed?: boolean
onResizeEnd: OnResizeEnd
onResizeMove?: OnResizeMove
onResizeStart?: OnResizeStart
usePanStrategy?: UsePanStrategy
onRangeChanged: OnRangeChanged
rangeGridSizeDefinition?: number | GridSizeDefinition[]
// ...DndContext Props
}Event Handlers
dnd-timeline is based on dnd-kit, so all dnd-kit's events and event handlers are also supported here, with a little addition:
Every handler is called with extra information regarding its relation to the timeline.
For example, the onDragEnd event is called with extra data:
const onDragEnd = (event: DragEndEvent) => {
const overedId = event.over?.id.toString()
if (!overedId) return
const activeItemId = event.active.id
const updatedSpan =
event.active.data.current.getSpanFromDragEvent?.(event)
// update your state using the updated span.
}Every event contains a helper function that can be used to infer the item's updated span.
Do not try to calculate the item's updated span on your own. You should call the getSpanFromDragEvent or getSpanFromResizeEvent to get the updated span right before using it to update you own state.
onDragStart? | onDragEnd? | onDragMove? | onDragCancel?
onDragStart? | onDragEnd? | onDragMove? | onDragCancel?The only difference is that the getSpanFromDragEvent function is added to the data of the event's active node.
onResizeStart?
onResizeStart?onResizeMove?: (event: ResizeStartEvent) => voidtype ResizeStartEvent = {
active: Omit<Active, 'rect'>
direction: DragDirection // 'start' | 'end'
}The active object contains the item's custom data, alongside a getSpanFromDragEvent function that should be called with the event to get the updated span.
onResizeMove?
onResizeMove?onResizeMove?: (event: ResizeMoveEvent) => voidtype ResizeMoveEvent = {
active: Omit<Active, 'rect'>
delta: {
x: number
}
direction: DragDirection // 'start' | 'end'
}The active object contains the item's custom data, alongside a getSpanFromResizeEvent function that should be called with the event to get the updated span.
onResizeEnd?
onResizeEnd?onResizeMove?: (event: ResizeEndEvent) => voidtype ResizeEndEvent = {
active: Omit<Active, 'rect'>
delta: {
x: number
}
direction: DragDirection // 'start' | 'end'
}The active object contains the item's custom data, alongside a getSpanFromResizeEvent function that should be called with the event to get the updated span.
Options
range
rangerange: Rangetype Range = {
start: number
end: number
}An object defining the viewable range in the timeline. This field is fully controlled.
onRangeChanged
onRangeChangedonRangeChanged: OnRangeChangedtype OnRangeChanged = (
updateFunction: (prev: Range) => Range
) => voidA callback that receives an update function as a prop. Use this to update your controlled state of range.
overlayed?
overlayed?overlayed?: boolean = falseThis prop enabled/disabled rendering of items when dragging. If using dnd-kit's DragOverlay, this should be set to true.
rangeGridSizeDefinition?
rangeGridSizeDefinition?rangeGridSizeDefinition?: number | GridSizeDefinition[]type GridSizeDefinition = {
value: number
maxRangeSize?: number
}Enables and configures snapping in the timeline.
If provided with a number, the value will be the snap grid size.
If provided with an array of GridSizeDefinition, the snap grid size will be the value of the array member with the smallest matching maxRangeSize.
🧠 To create a dynamic snap grid, that is based on the range size, pass in an array of
GridSizeDefinition.const rangeGridSize: GridSizeDefinition[] = [ { value: hoursToMilliseconds(1), }, { value: minutesToMilliseconds(30), maxRangeSize: hoursToMilliseconds(24), } ]For example, the
rangeGridSizeabove will cause the range to have a snap grid size of 30 minutes if range size is smaller than 24 hours, otherwise the grid size will be 1 hour.
usePanStrategy?
usePanStrategy?usePanStrategy?: UsePanStrategy = useWheelStrategytype UsePanStrategy = (
timelineRef: React.MutableRefObject<HTMLElement | null>,
onPanEnd: OnPanEnd
) => void
type OnPanEnd = (event: PanEndEvent) => void
type PanEndEvent = {
clientX?: number
clientY?: number
deltaX: number
deltaY: number
}Enables and configures panning and zooming the timeline.
The default strategy is the useWheelStrategy, which uses ctrl + wheel to zoom in and out, and shift + ctrl + wheel to pan left and right (cmd/ctrl on MacOS).
resizeHandleWidth?
resizeHandleWidth?resizeHandleWidth?: number = 20The resize handle width, in pixels. Choosing a larger or a smaller handleWidth will change the resize action's sensitivity.
Can be overwritten per item, using the same prop on useItem.
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