The amount of pixels panned on the X axis. This will then be translated into symmetrical changes in the start and end of the timeline's range.
For example, a deltaX will be translated into addition / subtraction of respective amount of value both in the start and end of the range. rtl is taken into account.
clientX and clientY have no effect on this translation.
This will create the effect of panning right and left on the timeline.
deltaY
The amount of pixels scrolled on the Y axis. This will then be translated into asymmetrical changes in the start and end of the timeline's range.
If clientX and clientY are not provided, a deltaY will be translated into mirrored addition / subtraction of respective amount of value both in the start and end of the range.
If clientX and clientY are provided, a deltaY will be translated into similar changes to the start and end of the range, but biased by the client's cursor position in relation to the timeline. If the client's cursor is closer to the end of the timeline, the zoom in/out will be directed towards it.
This will create the effect of zooming in and out of the timeline.
Example
This is an example to the default strategy, useWheelStrategy: